During its keynote presentation at CES 2026, NVIDIA officially confirmed what had been speculated for months. NVIDIA DLSS 4.5 technology saw the light of day – a solution that definitively changes the paradigm of modern rendering. While we have been talking about “pixel interpolation” until now, version 4.5 marks the beginning of the era of full neural rendering, where AI not only assists but directly creates the visual experience.
NVIDIA has pushedthe boundaries of what is possible not only in terms of smoothness, but above all in terms of image quality. Many experts at the exhibition describe the output as cleaner and more stable than native resolution, which is also confirmed by the first live demonstrations of upcoming titles.
Technological heart: 2nd Gen Super Resolution Transformer
The cornerstone of this innovation is a brand-new AI model based on the 2nd generation Transformer architecture. NVIDIA has acknowledged that previous DLSS models (including versions 3 and 4) sometimes struggled with minor artifacts on static surfaces or with so-called “ghosting” behind fast-moving objects. The new Transformer model was trained on 5 times more high-quality data on next-generation supercomputers.
The biggest innovation is the transition to calculations in linear space. Older techniques (such as TAA or earlier versions of DLSS) worked in logarithmic space to suppress shimmering, but this often led to muted lighting and loss of detail in shadows. NVIDIA DLSS 4.5, however, can process data directly in the game engine’s “ground truth.” As a result, neon lights, particle effects, and reflections on water surfaces are much more stable, visually richer, and more color-accurate than ever before.
6x Dynamic Multi Frame Generation: When reality meets AI
The real attraction for owners of the new generation of hardware is Dynamic Multi Frame Generation (6x MFG). If you thought that a 4x increase in FPS in the previous generation was the ceiling, NVIDIA proved you wrong at CES 2026. The new mode can generate up to five artificial frames for every real rendered frame. In practice, this means that a game running at 40 FPS can reach a breathtaking 200 FPS.
However, the key concept is “Dynamic.” The system no longer forces the graphics card (GPU) to generate a fixed number of frames. It intelligently monitors your monitor’s refresh rate and adjusts the multiplier in real time to achieve ideal smoothness while maintaining the lowest possible latency. Latency has been the bane of frame generation in the past. However, NVIDIA introduces an improved Reflex 2.0 systemwith Frame Warp. This feature can predict mouse movement and correct generated frames so that the response remains at e-sports standards. In combination with the new G-SYNC Pulsar monitors, NVIDIA DLSS 4.5 technology achieves motion clarity that matches the perceived frequency of 1000 Hz.
NVIDIA DLSS 4.5 – Game Support and a New Era for NVIDIA App
NVIDIA DLSS 4.5 will be integrated into hundreds of titles. Thanks to the new DLSS Override feature in the unified NVIDIA App (which definitively replaces the old Control Panel), users can enforce the latest AI models even in titles that were originally released for older versions. Among the most anticipated titles with full Path Tracing support and version 4.5 are:
- Black Myth: Wukong (Update with neural texture support available now).
- Cyberpunk 2077: Phantom Liberty (Comprehensive AI Update).
- Resident Evil Requiem (Announced for release on February 27, 2026).
- 007 First Light (Release in May 2026 under the direction of IO Interactive).
- Pragmata (Capcom has confirmed full use of 6x MFG to achieve 4K/240 FPS).
If you’re interested in seeing the visual differences in practice, be sure to check out the latest technical demos directly on the official NVIDIA website.
Exclusivity vs. Accessibility for Older Cards
Although 6x Frame Generation is the flagship of the new Blackwell architecture (RTX 50 series), NVIDIA clarified at CES 2026 that full use of this mode is currently conditional on the extreme bandwidth of GDDR7 memory. This means that the maximum potential of 6x MFG will primarily be unlocked by the RTX 5080 and 5090 models. Owners of lower versions of the RTX 50 will have to wait for an optimized driver update. However, NVIDIA has not forgotten about older hardware and has divided DLSS 4.5 technology into logical levels:
- RTX 50 series (Blackwell): Gets full access to all new features, including 6x MFG, Dynamic Mode, and native support for neural textures.
- RTX 40 series (Ada Lovelace): Supports the new Transformer model for Super Resolution and improved 4x Frame Generation. Thanks to its architecture, it also gains access to Ray Reconstruction 2.0, which significantly improves the visuals in Path Tracing.
- RTX 20 and 30 series (Turing/Ampere): For these cards, DLSS 4.5 is primarily about quality. The new upscaling dramatically increases the sharpness and clarity of the image in motion. In addition, the Neural Textures feature (within Super Resolution) will bring sharper surface details without the need to generate frames.
Verdict: A new standard in smoothness
At CES 2026, NVIDIA clearly demonstrated that the battle for performance is no longer fought in gigahertz, but in chip intelligence. NVIDIA DLSS 4.5 is not just a minor update; it is a comprehensive ecosystem that allows you to play the world’s most demanding games with full Path Tracing without compromise. If you’ve been hesitant to upgrade, the combination of Blackwell architecture and new artificial intelligence may be the definitive argument. The era when we only needed pure hardware power for smooth images is definitely over. The era of AI is upon us.
